Oh there Gonna have to Glue you back together … In- BONK!

So it’s been a while since  I wrote a quality peice, I forgot why I made this blog really. That was to extend myself as a writer.

So I might kick off again with an easy topic ^^.

So over the next few weeks I’m gonna write a bit of a stratergy guide for the Team Fortress 2 Class The Scout. This will explain methods that I use to take down opponents and really ways to prolong your life as a Scout.

So to start us off:

Scout Vs Demoman






Now the Demoman is often disregarded by Scouts because of his inaccuracy with the Grenade Launcher and Sticky Bombs usually pose minimum threat. This said, this class can be problematic. For starters the Grenade Launcher.

The Grenade launcher is probably the most inaccurate weapon in the whole Red and Blu bases arsenals. Once all 4 shots are used it takes forever to reload and if you can’t hit the opponent on the chest it is really only any good for scarying your opponent. Scouts watch out! If any of these Grenades Hit you and you aren’t at full health YOU WILL DIE. In general though as a Scout you have the most manuoverablity so this gun should be the most in effective against you. The trick is to keep your eye on the Demoman but also any support units he has around him (enggineer, pyro etc) as you can get caught up dodging the Grenades.

The second weapon and probably the most iconic for the Demoman is the Pipe Bomb launcher. This works basically as remote mines. Affectionatly reffered to as stickes these can be placed almost anywhere. A group of 3 of these babies can drop any class if detonated all at the same time. These are commonly a pain in the neck for flag runners. Why? if you drop the intel make sure you check inside the case before you pick it back up because a Black Bloody Cyclopes could be waiting just around the corner for you. Easiest way of sticky removal? Kill the Demoman, once he’s out of the picture those stickes just disappear. Don’t have the time for stickes but still got the Intel? Trick him. He’s only got one eye! Pretend to run at the stickes but at the last moment double jump back, most cases this works. Demo covered the intel in stickies or blocked your path? Time for one of those pretty unlockables. This is where the Bonk! energy drink excels. You will take 0 damage while active. Just make sure you get out of there quick because then you’ll be a prime target for his Grenade Launcher (or the Pyro’s Flamer.) My final tip is they can be shot and when they are they disappear.

The final weapon in this guys arsenal is the Bottle. He is a cheery bloke and enjoys a drink after almost any occasion but this bottle is a real eye opener for the Drunkard. If a Demoman pulls out his bottle DO NOT pull out the bat. One hit from this baby will almost always kill you! If you have the bat out cause the Scattergun has no ammo, reload, if your jumping around you should have the time to get a full clip before he switches back to the Grenade Launchers.

Basically watch out for him. He is dangerous and it is your job to try and clear the way of stickes by killing him!


Published in: on April 17, 2009 at 10:54 am  Leave a Comment  
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Dispensers Erected

Bit of a discussion entry this one.

So I’ve found that now after weeks of waiting TF2 at long last is back to normal. After weeks and weeks of clacking and “Need a Dispencer here” it seems that the balance is now retained. Those chasing the achievements for the weapons are back to thier classes, those trying the scout for the first time have found either a new love or prehaps (hopefully) a little respect for the class, those who played because it was a cheap win have moved on.

It’ll never be normal now with the bat, the sandman. It adds a whole new vector to the game with the stun ability. But. Scouts arent quite so cheap anymore, quite so easy, quite so wasted. Standard weapons measure up again as a good rival for the unlockables.


Published in: on March 24, 2009 at 2:21 pm  Leave a Comment  
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The Scout Fades to Black

Tis been a long time, my bad. But now I understand how some of the bloggers that I read feel. Uni is a handful haha.

So I’ve been consistant with my Team Fortress 2 playing, but prehaps not as much Scout. Scout is true to the word my favorite class and is what I have made my namesake off, but it has come less of what it used to be. It was a tough class to play with so little health, and such a high risk job that it took skill, patience, and a lot of luck. The new weapons seem to have removed this element, which has cause both me and scout fans alike some heart break.

Saying this I have worked out some good techiniques for dealing with the new style of Scout as a Scout, so if your interested in prehaps learning what I know add me to steam or drop me a line, I’m happy to pass it on.

Hopefully next time I can leave you guys with a bit more content rather then this “Diary entry”


Steam: Whit3_Crow

Published in: on March 16, 2009 at 12:41 pm  Comments (2)  
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Set the Table, Side Retired, Stealing Home, Triple Play

So I’ve reframed from playing any TF2 today up until now because of the applaing number of scouts and the awful skill level possed by these people. But there is no stopping the envitable. So here is my first post on my achievements. They we’re too easy haha. But scout is what I do best.

set_the_table1 Set the Table: Initiate 10 point captures that ultimately succeed. So this was fairly easliy done, I expect most people could get this one without trying as involves very minimal effor from the scouts end. It was an acheivement that asks you to use one of the Scout’s habits. You should start the cap, wait for the muscle to arrive and then move onto the next cap, this allows for you to get points in behind what used to be the enemy spawn on most maps before they realize whats going on.

side_retired1 Side Retired: Capture the last point in a CP map. Another relavtily easy one for scouts. Easiest achieved on maps like Gravelpit or Granary after quick sucession of points. Be sure you are on the point when it caps as being there most the time or starting the cap doesn’t get you the achieve.

stealing_home1 Stealing Home: Start capping a capture point within a second of it becoming available. Once again if your following the behaviourale effects of the scout this one should be easy. The only problem with getting this one is those engineers who setup early but you don’t have to cap the point merely trip it for the achieve.

triple_play1 Triple Play: Capture three capture points in a row in one life. Now this one is slightly tricker. If your into the more excutive play of friends only then it might be easy but for those of us in random servers it’ll be that little bit harder. Generally work close to your medic, keep risk to a minimum but remeber rushing it will confuse your enemies so quick thinking is best. Once you’ve made up your mind stay to the plan.

My new goals? Just goin for it at this stage. The runnin one looks like a laugh and the jumping one i’ll get anyways (so long as I don’t get the sandman xD)


Anyone keepin track of my heads battered in? Boink!

Published in: on February 25, 2009 at 7:12 pm  Leave a Comment  
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Need an update here

Sooo Scout update came out here around 20 past 1. Which was kool, very kool. But I knew this was a sad day for the scout. Every server I’ve gone into an hour later has been packed to the rafters with scouts, after visiting a number of servers the only alternative class I found to a scout was a Medic. It also hurts me more to find that already people have unlocked all the unlockables. Basically Why? Why this?

So my clan the Wings of Redemption and our partners in crime TurnAClan hold what is referred to as a prac as often as we can. Generally it’s just an excuse to get as many members from the two clans together for a bit of a muck around. It’s usually a good time. So I’m looking forward especially to tonight’s prac as it will allow me to play Scout we an almost regular team. I’m lookin’ forward to my achievements and unlockable.

I’ve decided that I’ll run a b it of a “thing”. There are quite a few weightless blog’s out there that track (reasonably well) someone’s transformation over these periods. So I’ve decided that I’ll run one for my achievements as a collect them. It’ll include my thoughts on what I’ll do next, my next aim, ideas on weapons and I’m hoping to bring the first post to you tonight after the prac.

Stay true fellas


Need a dispenser here, Need a dispenser here, Need a dispenser here … STFU

(Pictures in the achieve posts :3 (sorry I’ve been lazy))

Published in: on February 25, 2009 at 3:12 pm  Leave a Comment  
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